Artists

Frédérique Bordeleau

With a BA in Communications, Frédérique Bordeleau has been passionate about programming ever since she studied for a DESS in Arts, Creation and Technology at Université de Montréal. She then embarked on a web development bootcamp at Lighthouse Labs to make it her career. Since then, she has divided her time between her work at Cirque du soleil and her passions: programming video games for pixels·collectif, cinema, sport and technological art.

Andrée-Anne Mercier

A multidisciplinary artist based in Montreal, Andrée-Anne Mercier holds a B.A. in visual and media arts from UQÀM and a D.E.S.S. in arts, creation and technology from Université de Montréal. Her artistic practice explores various modes of expression, ranging from painting to video games, installations, 3D modelling and animation. In recent years, she has undertaken several international artist residencies in Japan, Spain and Iceland. Represented by Galerie Robertson Arès in Montréal, she recently presented her work at the Foire Plural (Montréal) and Art Toronto (Toronto).

pixels·collectif

Formed in 2020, pixels·collectif joins the practices of Frédérique Bordeleau, Andrée-Anne Mercier and Sandrine Cadieux around a common desire to create artistic, engaging and accessible video games. Their mandate is to take up the video game medium, historically dominated by men and commercial interests, in order to present alternative narratives and promote the recognition of this medium in the visual arts milieu. In collaboration with the sound designer Guillaume Plourde, the collective presented an initial game, Sunrise, at the Perchée gallery in Montreal (2021), at the Art Urbain Montréal exhibition Mémoire de l’avenir (2022) and at the Art Souterrain exhibition Espaces Croisés (2022). Their new game, Brume, was launched at the Eisode gallery in Montreal (2023).

Antoine Fauchié

Antoine Fauchié is currently a doctoral student in the Département des littératures de langue française at the Université de Montréal under the supervision of Marcello Vitali-Rosati, and project leader at the Canada Research Chair on Digital Writing. After working with book professionals in the Rhône-Alpes region of France on digital issues for 10 years, he began researching publishing processes and their influence on writing practices. Before starting a thesis in Montreal, Antoine Fauchié developed a professional practice as an independent consultant in digital publishing, and as a teacher at Grenoble Alpes University.

Olivia McGilchrist

Olivia Mc Gilchrist is a white French-Jamaican multimedia artist and a doctoral student who explores how colonial heritage extends its reach into virtual reality (VR) technology. She has exhibited in Canada, Jamaica, the United States, Brazil, Germany, Norway, Austria, France, Switzerland, and the United Kingdom. Drawing on her experience as a white Euro-Caribbean woman and her research on the representation of her hybrid identity within contemporary Jamaican culture, Olivia explores how this identity can be represented in VR.

Photo credit :
Elias Djemil-Matassov
 

Johann Baron Lanteigne

Baron Lanteigne (b. 1987) explores our relationship with technology and its infrastructure through installations of modified screens, cables, electronic devices and animations that form portal screens straddling the real and the virtual. Baron lives and works in Quebec City, Canada. However, the essence of his work stems from infiltrations of numerous cyber-communities and virtual collaborations. This web-based practice is reflected internationally through participation in numerous digital art events: The Wrong Biennale, real-fake.org, ISEA, Les Garages Numériques (BE), Mapping Festival (CH), Mirage Festival (FR), Vector Festival (CA), Dutch Design Week (NL), Sónar+D (ES), CUVO Video Art Festival (ES), Electrofringe (AU), CPH:DOX (DK) and the Ludwig Museum in Budapest (HU). Baron Lanteigne also specialises in technology consulting for artists and artist-run centres.

Centro de Cultura Digital

Mexico City's Center for Digital Culture (CCD) is dedicated to the production, training, communication and reflection on new cultural, social and economic manifestations arising from the daily use of digital technology in Mexico. Through physical spaces and virtual platforms, CCD develops programs focused on the appropriation and creative, critical use of digital technologies as tools for production and cultural transformation, primarily among young people.

Andamio

Andamio is a collective where creators from different horizons meet to carry out production, research and educational activities. Their collaborative projects use different technologies to create shared sound, visual and textual experiences, born of their collective experience.

Membres : Jessica Rodríguez (MX), Rolando Rodríguez (MX), Luis Guzmán Zirate (MX), María Paula Jaramillo (COL), y Alejandro Brianza (ARG)

Alain Lefort lives and works in Montreal. He has more than twenty years of professional experience in photography. Since 1995, he has held various positions in the field: professional photographer, professional artist in visual arts, teacher, and technician specializing in darkroom printing, as well as assisting numerous Montreal-based and foreign photographers. He holds a master’s degree in visual and media arts from Université du Québec à Montréal and a major in photography from Concordia University.

As a professional artist, he has been showing his work regularly since the beginning of the 1990s. He has more than fifty individual and collective exhibitions to his credit in Québec, elsewhere in Canada and abroad. His work has been acquired by Cirque du Soleil, the Musée national des beaux-arts du Québec, Loto-Québec, the Conseil des arts de la ville de Montréal and UMA (The House of Image and Photography). It also been the subject of numerous articles and publications.

Éric Filion

Éric Filion is a producer, designer, and researcher in the field of virtual reality. The main focus of his work is the design of three-dimensional environments. His work and performances have been seen around the world at digital festivals such as Mutek, Elektra, Live Performer Meeting (LPM), Festival Futura, AVITUK, MTL Mapping, Music Gallery, Eastern Bloc, SAT, Nuit blanche, Festival 404, SHARE, among others. Eric holds a master's degree in virtual reality, participates in research workshops, and gives lectures at numerous events such as Festival Regard, coproduction Fr-Qc, Composite, RIDM, Vector Festival, XYZ Challenge, and Amber Platform. In addition to teaching interactivity and virtual reality at NAD (UQAC) in Montreal, Éric produces and directs numerous immersive projects that are shown around the world.

Aude Guivarc’h

Aude is a French-Canadian Media Artist, Digital Artist and Director based in Montreal. She fuses her passions for nature, music, and science to shape immersive physical and digital experiences. Drawing inspiration from fractals and natural forces, she explores humanity's connection to nature through an eco-feminist, queer, and socially engaged lens. With a commitment to environmental sustainability and social justice, Aude's art intertwines circular economy principles, recycling, and reutilization. Her extensive skills in motion design, art direction, and industrial design fuels her hybrid creative process, blending digital prowess with physical artistry. She explores diverse mediums in her personal art practice, like 3D printing, mural paintings, motion design and interactive installations. Her artworks have been captivating audiences through several exhibitions and events like SXSW, Mutek, Osheaga and Polaris Music Prize. Her professional journey as a Creative & Multimedia Director for shows and concerts boasts collaborations with industry giants like Billie Eilish, Olivia Rodrigo, Madonna, Muse and Ed Sheeran. Aude's pursuits extend beyond pixels. As a traveler, surfer, snowboarder, and climber, she draws from her global escapades to infuse her creations with both wonder and environmental consciousness. Aude's artistic evolution, from her academic foundation in sciences and design to her dynamic multimedia career, has cultivated a narrative that transcends mediums. Her art captivates, questions, and connects, weaving a story where creativity and conscience converge.

Julien-Robert Legault-Salvail

Johann Mazé

Johann Mazé is a musician active in various French performing groups. A composer and sound artist, he develops documentary projects, radio plays, and field recordings, often with marginalized places or individuals.

Michel Huneault

Michel Huneault est un photographe documentaire et artiste visuel. Son travail s’articule autour des enjeux de développement, des traumatismes, de la migration et des réalités géographiques complexes, incluant les impacts des changements climatiques. Sa pratique artistique conjugue image fixe, histoires orales, vidéo et éléments immersifs qui confèrent à ses projets une dimension tant humaniste qu’esthétique. Ses oeuvres informent tout en questionnant l’acte de documentation et de représentation. Michel Huneault détient une maîtrise de l’Université de Californie à Berkeley, où il fut Rotary Peace Fellow, se penchant sur le rôle de la mémoire collective à la suite d’un traumatisme de grande ampleur. Avant de se consacrer à la photographie en 2008, il a travaillé plus d’une dizaine d’années en développement international. En 2015, son travail sur la tragédie de Lac-Mégantic reçoit en le prix Dorothea Lange-Paul Taylor, puis paraît l’année suivante sous le titre La longue nuit de Mégantic chez l’éditeur néerlandais Schilt. En 2016, la bourse Travers lui permet d’approfondir ses recherches sur les enjeux migratoires à travers cinq pays, en collaboration avec leurs diasporas au Canada et leurs familles dans leurs pays d’origine. En 2018, il a adapté Roxham – son projet visuel et sonore portant sur les passages de demandeurs d’asile en provenance des États-Unis vers le Canada – en une expérience de réalité virtuelle avec l’Office national du film du Canada. Au printemps-été 2020, il a été mandaté par le Musée McCord pour documenter les impacts de la Covid-19 à Montréal.
Isabella Salas (elle) est une artiste interdisciplinaire, directrice de création et productrice ayant adopté l’intelligence artificielle en 2020 comme principal moyen de création pour créer de l’art numérique et des expériences immersives. Elle est connue pour remettre en question l’utilisation et les préjugés à l’égard de la technologie, l’identité, la perception et les pratiques environnementales à travers l’utilisation de technologies anciennes et nouvelles. En 2022, elle était en nomination aux prix décernés par CIFO-Ars Electronica, qui récompensent des artistes d’origine latino-américaine. Son parcours multidisciplinaire en création médiatique comprend plusieurs projets d’envergure sur la scène internationale. Cofondatrice de l’International Digital Arts Alliance, un organisme à but non lucratif qui milite pour une représentation égalitaire, ouverte et transversale des artistes numériques du monde entier, elle fait également partie des membres du jury du forum Composite pour la créativité numérique, qui se tient à Montréal depuis 2015.