Artists

Sandrine Cadieux

Sandrine Cadieux holds a B.A. and a D.E.S.S. in arts, creation and technology from Université de Montréal, and divides her time between the arts and education. She is interested in the mediums of photography, 3D modelling/printing and video games. She is a 3D modeller with pixels·collectif, a photographer working with musicians, and a specialised facilitator for extracurricular activities and libraries, with the aim of making these practices accessible to a wide range of audiences.

Frédérique Bordeleau

With a BA in Communications, Frédérique Bordeleau has been passionate about programming ever since she studied for a DESS in Arts, Creation and Technology at Université de Montréal. She then embarked on a web development bootcamp at Lighthouse Labs to make it her career. Since then, she has divided her time between her work at Cirque du soleil and her passions: programming video games for pixels·collectif, cinema, sport and technological art.

Andrée-Anne Mercier

A multidisciplinary artist based in Montreal, Andrée-Anne Mercier holds a B.A. in visual and media arts from UQÀM and a D.E.S.S. in arts, creation and technology from Université de Montréal. Her artistic practice explores various modes of expression, ranging from painting to video games, installations, 3D modelling and animation. In recent years, she has undertaken several international artist residencies in Japan, Spain and Iceland. Represented by Galerie Robertson Arès in Montréal, she recently presented her work at the Foire Plural (Montréal) and Art Toronto (Toronto).

Photo credit :
Jeux vidéos d’art
 

pixels·collectif

Formed in 2020, pixels·collectif joins the practices of Frédérique Bordeleau, Andrée-Anne Mercier and Sandrine Cadieux around a common desire to create artistic, engaging and accessible video games. Their mandate is to take up the video game medium, historically dominated by men and commercial interests, in order to present alternative narratives and promote the recognition of this medium in the visual arts milieu. In collaboration with the sound designer Guillaume Plourde, the collective presented an initial game, Sunrise, at the Perchée gallery in Montreal (2021), at the Art Urbain Montréal exhibition Mémoire de l’avenir (2022) and at the Art Souterrain exhibition Espaces Croisés (2022). Their new game, Brume, was launched at the Eisode gallery in Montreal (2023).

Antoine Fauchié

Antoine Fauchié is currently a doctoral student in the Département des littératures de langue française at the Université de Montréal under the supervision of Marcello Vitali-Rosati, and project leader at the Canada Research Chair on Digital Writing. After working with book professionals in the Rhône-Alpes region of France on digital issues for 10 years, he began researching publishing processes and their influence on writing practices. Before starting a thesis in Montreal, Antoine Fauchié developed a professional practice as an independent consultant in digital publishing, and as a teacher at Grenoble Alpes University.

Olivia McGilchrist

Olivia Mc Gilchrist is a white French-Jamaican multimedia artist and a doctoral student who explores how colonial heritage extends its reach into virtual reality (VR) technology. She has exhibited in Canada, Jamaica, the United States, Brazil, Germany, Norway, Austria, France, Switzerland, and the United Kingdom. Drawing on her experience as a white Euro-Caribbean woman and her research on the representation of her hybrid identity within contemporary Jamaican culture, Olivia explores how this identity can be represented in VR.

Photo credit :
Elias Djemil-Matassov
 

Johann Baron Lanteigne

Baron Lanteigne (b. 1987) explores our relationship with technology and its infrastructure through installations of modified screens, cables, electronic devices and animations that form portal screens straddling the real and the virtual. Baron lives and works in Quebec City, Canada. However, the essence of his work stems from infiltrations of numerous cyber-communities and virtual collaborations. This web-based practice is reflected internationally through participation in numerous digital art events: The Wrong Biennale, real-fake.org, ISEA, Les Garages Numériques (BE), Mapping Festival (CH), Mirage Festival (FR), Vector Festival (CA), Dutch Design Week (NL), Sónar+D (ES), CUVO Video Art Festival (ES), Electrofringe (AU), CPH:DOX (DK) and the Ludwig Museum in Budapest (HU). Baron Lanteigne also specialises in technology consulting for artists and artist-run centres.

Centro de Cultura Digital

Mexico City's Center for Digital Culture (CCD) is dedicated to the production, training, communication and reflection on new cultural, social and economic manifestations arising from the daily use of digital technology in Mexico. Through physical spaces and virtual platforms, CCD develops programs focused on the appropriation and creative, critical use of digital technologies as tools for production and cultural transformation, primarily among young people.

Andamio

Andamio is a collective where creators from different horizons meet to carry out production, research and educational activities. Their collaborative projects use different technologies to create shared sound, visual and textual experiences, born of their collective experience.

Membres : Jessica Rodríguez (MX), Rolando Rodríguez (MX), Luis Guzmán Zirate (MX), María Paula Jaramillo (COL), y Alejandro Brianza (ARG)

Alain Lefort lives and works in Montreal. He has more than twenty years of professional experience in photography. Since 1995, he has held various positions in the field: professional photographer, professional artist in visual arts, teacher, and technician specializing in darkroom printing, as well as assisting numerous Montreal-based and foreign photographers. He holds a master’s degree in visual and media arts from Université du Québec à Montréal and a major in photography from Concordia University.

As a professional artist, he has been showing his work regularly since the beginning of the 1990s. He has more than fifty individual and collective exhibitions to his credit in Québec, elsewhere in Canada and abroad. His work has been acquired by Cirque du Soleil, the Musée national des beaux-arts du Québec, Loto-Québec, the Conseil des arts de la ville de Montréal and UMA (The House of Image and Photography). It also been the subject of numerous articles and publications.

Éric Filion

Éric Filion is a producer, designer, and researcher in the field of virtual reality. The main focus of his work is the design of three-dimensional environments. His work and performances have been seen around the world at digital festivals such as Mutek, Elektra, Live Performer Meeting (LPM), Festival Futura, AVITUK, MTL Mapping, Music Gallery, Eastern Bloc, SAT, Nuit blanche, Festival 404, SHARE, among others. Eric holds a master's degree in virtual reality, participates in research workshops, and gives lectures at numerous events such as Festival Regard, coproduction Fr-Qc, Composite, RIDM, Vector Festival, XYZ Challenge, and Amber Platform. In addition to teaching interactivity and virtual reality at NAD (UQAC) in Montreal, Éric produces and directs numerous immersive projects that are shown around the world.

Aude Guivarc’h

Aude is a French-Canadian Media Artist, Digital Artist and Director based in Montreal. She fuses her passions for nature, music, and science to shape immersive physical and digital experiences. Drawing inspiration from fractals and natural forces, she explores humanity's connection to nature through an eco-feminist, queer, and socially engaged lens. With a commitment to environmental sustainability and social justice, Aude's art intertwines circular economy principles, recycling, and reutilization. Her extensive skills in motion design, art direction, and industrial design fuels her hybrid creative process, blending digital prowess with physical artistry. She explores diverse mediums in her personal art practice, like 3D printing, mural paintings, motion design and interactive installations. Her artworks have been captivating audiences through several exhibitions and events like SXSW, Mutek, Osheaga and Polaris Music Prize. Her professional journey as a Creative & Multimedia Director for shows and concerts boasts collaborations with industry giants like Billie Eilish, Olivia Rodrigo, Madonna, Muse and Ed Sheeran. Aude's pursuits extend beyond pixels. As a traveler, surfer, snowboarder, and climber, she draws from her global escapades to infuse her creations with both wonder and environmental consciousness. Aude's artistic evolution, from her academic foundation in sciences and design to her dynamic multimedia career, has cultivated a narrative that transcends mediums. Her art captivates, questions, and connects, weaving a story where creativity and conscience converge.

Julien-Robert Legault-Salvail

Johann Mazé

Johann Mazé is a musician active in various French performing groups. A composer and sound artist, he develops documentary projects, radio plays, and field recordings, often with marginalized places or individuals.

Michel Huneault

Michel Huneault is a documentary photographer and visual artist. His work focuses on development issues, trauma, migration and complex geographical realities, including the impacts of climate change. His artistic practice combines still images, oral histories, video and immersive elements, giving his projects both a humanistic and aesthetic dimension. Her works inform while questioning the act of documentation and representation.

Michel Huneault holds a master's degree from the University of California at Berkeley, where he was a Rotary Peace Fellow, studying the role of collective memory in the aftermath of major trauma. Before devoting himself to photography in 2008, he worked for over a decade in international development.

In 2015, his work on the Lac-Mégantic tragedy was awarded the Dorothea Lange-Paul Taylor Prize, and published the following year under the title La longue nuit de Mégantic by the Dutch publisher Schilt. In 2016, the Travers Fellowship enabled him to further his research into migration issues across five countries, in collaboration with their diasporas in Canada and their families in their countries of origin. In 2018, he adapted Roxham - his visual and sound project about the passages of asylum seekers from the United States to Canada - into a virtual reality experience with the National Film Board of Canada. In spring-summer 2020, he was commissioned by the McCord Museum to document the impacts of Covid-19 in Montreal.