Artists

Photo credit :
Yves Harnois
 

Stéphanie Morissette

Pour chacun de ses projets, Stéphanie Morissette propose un environnement narratif. Elle y raconte ou revisite un thème en adoptant différents points de vue. Son travail porte sur le comportement humain à travers l’histoire et sur les conflits liés à l’utilisation des technologies autant dans notre quotidien que dans la sphère géopolitique. L’artiste s’intéresse aussi à l’impact des technologies sur la nature et à la psychologie des différents acteurs qui en font usage. Sur le plan formel, ses installations se composent autant de papier, de moteurs, de dessins, de photos que d’animations et de vidéos. Cette approche hybride cherche à transcender les médiums eux-mêmes. L’introduction du volume et du mouvement dans ses œuvres bidimensionnelles confère à son travail un aspect à la fois sériel et séquentiel qui se rapproche du cinéma et de la bande dessinée. Son esthétique – qui semble naïve de prime abord, mais teintée d’humour noir – lui permet de traiter des sujets troublants. Stéphanie Morissette vit et travaille à Sherbrooke. Elle a remporté en 2017, le Prix du Conseil des arts du Québec – Œuvre de l’année en Estrie, pour son exposition L’inquiète forêt. Ses œuvres papier et vidéo ont été présentées en Allemagne, en Angleterre, en Belgique, au Canada, en Chine, en Espagne, aux États-Unis, en Finlande, en Islande, en Pologne, en Syrie, à Taiwan et en Turquie et ce, dans le cadre d’événements d’envergure tels que Les Rencontres Traverse Vidéo à Toulouse (2019), Les Rendez-Vous du Cinéma Québécois (2018), l’International Symposium of Electronic Arts (ISEA) à Hong Kong (2016), le Women Make Waves Film and Video Festival à Taïwan (2011), ainsi que la 10e Biennale internationale d’art contemporain d’Istanbul (2007). Stéphanie Morissette a été impliquée au sein de plusieurs organisations artistiques et festivals au cours des 20 dernières années.

Photo credit :
Patrick Simard
 

Paolo Almario

Paolo Almario is a digital artist of Colombian origin based in Chicoutimi since 2011. He began his career in 2014 with projects related to the impact Colombia's conflict had on his family. The repercussions of his artistic engagement led him to seek the protection of the Canadian Government, where he has had refugee status since 2015.

He trained at the Facultad de Arquitectura y Diseño of Universidad Los Andes (Bogota, Colombia). In 2014, he completed a Master of Arts at the Université du Québec à Chicoutimi (UQAC). His work has been supported on several occasions by the Conseil des arts et des lettres du Québec (CALQ) and the Canada Council for the Arts. In 2018, he was awarded the Prix du CALQ - Créateur de l'année in Saguenay-Lac-St-Jean. His work has been exhibited in Canada, Colombia, Italy, Belgium and France.

In his practice, Paolo Almario uses digital technologies to collect, analyze, codify, process and transform samples of reality into a plurality of artistic forms. Focusing on installation, software and electro-mechanical art, he explores the relationship between the individual and space, focusing on notions of identity, spatio-temporality and socio-politics.

Leila Zelli

Born in Tehran (Iran), Leila Zelli lives and works in Montreal. With a master's degree (2020) and a bachelor's degree (2016) in visual and media arts from UQAM, she is interested in our relationship with ideas of "others" and "elsewhere", and more specifically within the geopolitical space often referred to by the debatable term "Middle East". His work has been shown at Galerie Pierre-François Ouellette (2021), Galerie Bradley Ertaskiran (2020), Conseil des arts de Montréal (2019-2020), Galerie de l'UQAM (2020,2019, 2015) and Foire en art actuel de Québec (2019), among others. Her work is now part of the collections of the Montreal Museum of Fine Arts, the Musée national des beaux-arts du Québec, the Musée d'art contemporain de Baie-Saint-Paul and the Caisse de dépôt et placement du Québec. She is the 2021 recipient of the Claudine and Stephen Bronfman Fellowship in Contemporary Art.

Bleu diode is the multimedia artist duo formed by Isabelle Gagné and Sven in the continuity of Mouvement Art Mobile (MAM). Bleu diode conceives devices that integrate the art of remix as an element of disruptive intrusion, where the human factor acts as an unforeseen algorithm in an increasingly automated environment.

Jean-Yves Fréchette

Jean-Yves Fréchette lives in Quebec City and joined the performance art scene in the early '80s. A member of the Inter/Le Lieu collective, he has participated in major artistic projects including Territoires nomades. Founder of the Centrale textuelle de Saint-Ubald, he has produced Physitexte (publishing performance), Agrotexte (textual Land Art), Le lieu-dit le lieu (technical writing textual maneuver) and Le party textuel (collective writing maneuver-network). He co-founded the Institut de twittérature comparée de Québec-Bordeaux and designed educational software, including LogiTexte, Scriptor and Twittexte.
Isabelle Gagné is a multimedia artist who lives and works in Mirabel. In her practice, she mainly uses the photographic gesture and various digital languages. In Canada and abroad, her work has been the subject of major solo and group exhibitions, notably as part of the Mois de la Photo de Montréal (Momenta), at the Rencontres internationales de la photographie en Gaspésie, at Sporobole as part of Espace [IM] Média and at the Canada Research Chair in Digital Arts and Literatures, as well as at ADA-X with Les Courants. She has carried out several artist residencies, written essays for art and photography publications, and her work is included in several private collections and in the MCCQ's policy of integrating the arts into architecture. She is actively involved in the cultural, arts and digital communities, including as Wikimedian-in-Residence for the Laurentides, Lanaudière and Laval regions. A pioneer of mobile art, she was also co-founder of the Mouvement d'art Mobile (MAM).

Photo credit :
Luc Girouard
 

Stefan Buridans, aka Sven, is a multimedia artist who has been living and working in Montreal since 2007. A graduate in cinematography (ESEC, Paris), he is particularly interested in the visual imprint left on our collective memory. His research in digital art is the fruit of professional experience in audiovisual media, and invites the viewer to traverse the indefinite space between perception and interpretation of an image. Co-founder and active member of Mouvement Art Mobile (MAM), Sven initiates events in public and digital spaces. He also works with institutions and universities to promote and recognize the contemporary notion of mobility in art. His first solo work, Plongeons, a device incorporating augmented reality, is currently touring Quebec's art centers and maisons de la culture.

Photo credit :
Michael Slobodian
 

Quatuor Bozzini

Quatuor Bozzini has been an original voice and strong advocate in new, experimental and classical music since 1999. Driving the hyper-creative Montréal scene and beyond, the quartet cultivates an ethos of risk-taking, experimentation, and collaboration, venturing boldly off the beaten track. With a rigorous eye for quality, they have nurtured a rich and diverse repertoire, regardless of trends. This has led to over 400 commissioned pieces, and some 500 premiered works. Their open, collaborative, artist-led approach has resulted in the realisation of numerous innovative and highly-praised productions, including inter-disciplinary projects with video, theatre and dance.

Photo credit :
Rico Michel
 

Thierry Dimanche

Trained in philosophy and literature, Thierry Dimanche has written several books of poetry since 2002. By turns critic, literary director and teacher, he's involving in various hybrid literary events, often in a musical context. In 2008-2010, he took part in the VSUP (Veuillez signaler un poème) project, a collaboration between five writers and five contemporary composers. He appears on the sound poetry compilations VQQV and Des monstres dans la gorge (Actuelle CD), and been part of the poetry-metal collective POMME (2012-2014). In 2015, his book Le milieu de partout (ed. Prise de parole) was awarded the Prix Champlain. With composer Robert Lemay, he worked on Deux mille mètres sous terre, including a recording made in Sudbury's underground particle observatory. In 2019, he published the mycological novel Cercles de feu (ed. le Quartanier), followed in 2022 by a paradoxical posthumous autobiography entitled Tombeau de Claude Gauvreau (ed. Leméac).

Sandrine Cadieux

Sandrine Cadieux holds a B.A. and a D.E.S.S. in arts, creation and technology from Université de Montréal, and divides her time between the arts and education. She is interested in the mediums of photography, 3D modelling/printing and video games. She is a 3D modeller with pixels·collectif, a photographer working with musicians, and a specialised facilitator for extracurricular activities and libraries, with the aim of making these practices accessible to a wide range of audiences.

Frédérique Bordeleau

With a BA in Communications, Frédérique Bordeleau has been passionate about programming ever since she studied for a DESS in Arts, Creation and Technology at Université de Montréal. She then embarked on a web development bootcamp at Lighthouse Labs to make it her career. Since then, she has divided her time between her work at Cirque du soleil and her passions: programming video games for pixels·collectif, cinema, sport and technological art.

Andrée-Anne Mercier

A multidisciplinary artist based in Montreal, Andrée-Anne Mercier holds a B.A. in visual and media arts from UQÀM and a D.E.S.S. in arts, creation and technology from Université de Montréal. Her artistic practice explores various modes of expression, ranging from painting to video games, installations, 3D modelling and animation. In recent years, she has undertaken several international artist residencies in Japan, Spain and Iceland. Represented by Galerie Robertson Arès in Montréal, she recently presented her work at the Foire Plural (Montréal) and Art Toronto (Toronto).

Photo credit :
Jeux vidéos d’art
 

pixels·collectif

Formed in 2020, pixels·collectif joins the practices of Frédérique Bordeleau, Andrée-Anne Mercier and Sandrine Cadieux around a common desire to create artistic, engaging and accessible video games. Their mandate is to take up the video game medium, historically dominated by men and commercial interests, in order to present alternative narratives and promote the recognition of this medium in the visual arts milieu. In collaboration with the sound designer Guillaume Plourde, the collective presented an initial game, Sunrise, at the Perchée gallery in Montreal (2021), at the Art Urbain Montréal exhibition Mémoire de l’avenir (2022) and at the Art Souterrain exhibition Espaces Croisés (2022). Their new game, Brume, was launched at the Eisode gallery in Montreal (2023).

Antoine Fauchié

Antoine Fauchié is currently a doctoral student in the Département des littératures de langue française at the Université de Montréal under the supervision of Marcello Vitali-Rosati, and project leader at the Canada Research Chair on Digital Writing. After working with book professionals in the Rhône-Alpes region of France on digital issues for 10 years, he began researching publishing processes and their influence on writing practices. Before starting a thesis in Montreal, Antoine Fauchié developed a professional practice as an independent consultant in digital publishing, and as a teacher at Grenoble Alpes University.

Olivia McGilchrist

Olivia Mc Gilchrist est une artiste multimédia et doctorante franco-jamaïcaine blanche qui explore comment l’héritage colonial étend sa portée à la technologie de la réalité virtuelle (RV). Elle a exposé au Canada, en Jamaïque, aux États-Unis, au Brésil, en Allemagne, en Norvège, en Autriche, en France, en Suisse et au Royaume-Uni. En s’appuyant sur son expérience Eur- Caraïbéenne blanche et ses recherches sur la représentation de son identité hybride au sein de la culture jamaïcaine contemporaine, Olivia explore comment celle-ci peut être représentée dans la RV.