Bleu Diode
Bleu diode is the multimedia artist duo formed by Isabelle Gagné and Sven in the continuity of Mouvement Art Mobile (MAM). Bleu diode conceives devices that integrate the art of remix as an element of disruptive intrusion, where the human factor acts as an unforeseen algorithm in an increasingly automated environment.
Jean-Yves Fréchette
Jean-Yves Fréchette lives in Quebec City and joined the performance art scene in the early '80s. A member of the Inter/Le Lieu collective, he has participated in major artistic projects including Territoires nomades. Founder of the Centrale textuelle de Saint-Ubald, he has produced Physitexte (publishing performance), Agrotexte (textual Land Art), Le lieu-dit le lieu (technical writing textual maneuver) and Le party textuel (collective writing maneuver-network). He co-founded the Institut de twittérature comparée de Québec-Bordeaux and designed educational software, including LogiTexte, Scriptor and Twittexte.
Isabelle Gagné
Isabelle Gagné is a multimedia artist who lives and works in Mirabel. In her practice, she mainly uses the photographic gesture and various digital languages. In Canada and abroad, her work has been the subject of major solo and group exhibitions, notably as part of the Mois de la Photo de Montréal (Momenta), at the Rencontres internationales de la photographie en Gaspésie, at Sporobole as part of Espace [IM] Média and at the Canada Research Chair in Digital Arts and Literatures, as well as at ADA-X with Les Courants. She has carried out several artist residencies, written essays for art and photography publications, and her work is included in several private collections and in the MCCQ's policy of integrating the arts into architecture. She is actively involved in the cultural, arts and digital communities, including as Wikimedian-in-Residence for the Laurentides, Lanaudière and Laval regions. A pioneer of mobile art, she was also co-founder of the Mouvement d'art Mobile (MAM).
Sven
Stefan Buridans, aka Sven, is a multimedia artist who has been living and working in Montreal since 2007. A graduate in cinematography (ESEC, Paris), he is particularly interested in the visual imprint left on our collective memory. His research in digital art is the fruit of professional experience in audiovisual media, and invites the viewer to traverse the indefinite space between perception and interpretation of an image. Co-founder and active member of Mouvement Art Mobile (MAM), Sven initiates events in public and digital spaces. He also works with institutions and universities to promote and recognize the contemporary notion of mobility in art. His first solo work, Plongeons, a device incorporating augmented reality, is currently touring Quebec's art centers and maisons de la culture.
Quatuor Bozzini
Quatuor Bozzini has been an original voice and strong advocate in new, experimental and classical music since 1999. Driving the hyper-creative Montréal scene and beyond, the quartet cultivates an ethos of risk-taking, experimentation, and collaboration, venturing boldly off the beaten track. With a rigorous eye for quality, they have nurtured a rich and diverse repertoire, regardless of trends. This has led to over 400 commissioned pieces, and some 500 premiered works. Their open, collaborative, artist-led approach has resulted in the realisation of numerous innovative and highly-praised productions, including inter-disciplinary projects with video, theatre and dance.
Thierry Dimanche
Trained in philosophy and literature, Thierry Dimanche has written several books of poetry since 2002. By turns critic, literary director and teacher, he's involving in various hybrid literary events, often in a musical context. In 2008-2010, he took part in the VSUP (Veuillez signaler un poème) project, a collaboration between five writers and five contemporary composers. He appears on the sound poetry compilations VQQV and Des monstres dans la gorge (Actuelle CD), and been part of the poetry-metal collective POMME (2012-2014). In 2015, his book Le milieu de partout (ed. Prise de parole) was awarded the Prix Champlain. With composer Robert Lemay, he worked on Deux mille mètres sous terre, including a recording made in Sudbury's underground particle observatory. In 2019, he published the mycological novel Cercles de feu (ed. le Quartanier), followed in 2022 by a paradoxical posthumous autobiography entitled Tombeau de Claude Gauvreau (ed. Leméac).
Sandrine Cadieux
Sandrine Cadieux holds a B.A. and a D.E.S.S. in arts, creation and technology from Université de Montréal, and divides her time between the arts and education. She is interested in the mediums of photography, 3D modelling/printing and video games. She is a 3D modeller with pixels·collectif, a photographer working with musicians, and a specialised facilitator for extracurricular activities and libraries, with the aim of making these practices accessible to a wide range of audiences.
Frédérique Bordeleau
With a BA in Communications, Frédérique Bordeleau has been passionate about programming ever since she studied for a DESS in Arts, Creation and Technology at Université de Montréal. She then embarked on a web development bootcamp at Lighthouse Labs to make it her career. Since then, she has divided her time between her work at Cirque du soleil and her passions: programming video games for pixels·collectif, cinema, sport and technological art.
Andrée-Anne Mercier
A multidisciplinary artist based in Montreal, Andrée-Anne Mercier holds a B.A. in visual and media arts from UQÀM and a D.E.S.S. in arts, creation and technology from Université de Montréal. Her artistic practice explores various modes of expression, ranging from painting to video games, installations, 3D modelling and animation. In recent years, she has undertaken several international artist residencies in Japan, Spain and Iceland. Represented by Galerie Robertson Arès in Montréal, she recently presented her work at the Foire Plural (Montréal) and Art Toronto (Toronto).
pixels·collectif
Formed in 2020, pixels·collectif joins the practices of Frédérique Bordeleau, Andrée-Anne Mercier and Sandrine Cadieux around a common desire to create artistic, engaging and accessible video games. Their mandate is to take up the video game medium, historically dominated by men and commercial interests, in order to present alternative narratives and promote the recognition of this medium in the visual arts milieu. In collaboration with the sound designer Guillaume Plourde, the collective presented an initial game, Sunrise, at the Perchée gallery in Montreal (2021), at the Art Urbain Montréal exhibition Mémoire de l’avenir (2022) and at the Art Souterrain exhibition Espaces Croisés (2022). Their new game, Brume, was launched at the Eisode gallery in Montreal (2023).
Antoine Fauchié
Antoine Fauchié is currently a doctoral student in the Département des littératures de langue française at the Université de Montréal under the supervision of Marcello Vitali-Rosati, and project leader at the Canada Research Chair on Digital Writing. After working with book professionals in the Rhône-Alpes region of France on digital issues for 10 years, he began researching publishing processes and their influence on writing practices. Before starting a thesis in Montreal, Antoine Fauchié developed a professional practice as an independent consultant in digital publishing, and as a teacher at Grenoble Alpes University.
Olivia McGilchrist
Olivia Mc Gilchrist est une artiste multimédia et doctorante franco-jamaïcaine blanche qui explore comment l’héritage colonial étend sa portée à la technologie de la réalité virtuelle (RV). Elle a exposé au Canada, en Jamaïque, aux États-Unis, au Brésil, en Allemagne, en Norvège, en Autriche, en France, en Suisse et au Royaume-Uni. En s’appuyant sur son expérience Eur- Caraïbéenne blanche et ses recherches sur la représentation de son identité hybride au sein de la culture jamaïcaine contemporaine, Olivia explore comment celle-ci peut être représentée dans la RV.
Johann Baron Lanteigne
Baron Lanteigne (b. 1987) explores our relationship with technology and its infrastructure through installations of modified screens, cables, electronic devices and animations that form portal screens straddling the real and the virtual. Baron lives and works in Quebec City, Canada. However, the essence of his work stems from infiltrations of numerous cyber-communities and virtual collaborations. This web-based practice is reflected internationally through participation in numerous digital art events: The Wrong Biennale, real-fake.org, ISEA, Les Garages Numériques (BE), Mapping Festival (CH), Mirage Festival (FR), Vector Festival (CA), Dutch Design Week (NL), Sónar+D (ES), CUVO Video Art Festival (ES), Electrofringe (AU), CPH:DOX (DK) and the Ludwig Museum in Budapest (HU). Baron Lanteigne also specialises in technology consulting for artists and artist-run centres.
Centro de Cultura Digital
Mexico City's Center for Digital Culture (CCD) is dedicated to the production, training, communication and reflection on new cultural, social and economic manifestations arising from the daily use of digital technology in Mexico. Through physical spaces and virtual platforms, CCD develops programs focused on the appropriation and creative, critical use of digital technologies as tools for production and cultural transformation, primarily among young people.
Andamio
Andamio is a collective where creators from different horizons meet to carry out production, research and educational activities. Their collaborative projects use different technologies to create shared sound, visual and textual experiences, born of their collective experience.
Membres : Jessica Rodríguez (MX), Rolando Rodríguez (MX), Luis Guzmán Zirate (MX), María Paula Jaramillo (COL), y Alejandro Brianza (ARG)