ULO (Iris Godbout)
ULO (Iris Godbout) is a multidisciplinary artist (music, singing, visual arts, and multimedia) originally from Canada. She holds a bachelor's degree in fine arts and music from Concordia University. Having studied visual arts and music, specifically singing, for several years, her artistic approach has converged on these two practices. She first took to the stage, then moved on to studio composition, before turning her attention to the visual and digital arts.
Influenced by her background in music, specifically world music, the artist explores the parallels and complementarity of organic materials with digital elements. In recent years, she has immersed herself in digital arts and created, among other things, Holodio, an ambient and narrative sound station including a mobile app designed to awaken the senses and imagination of its listeners.
More recently, she has incorporated electronic concepts into her approach and created tactile sound installations inspired by organic elements. Exploring minimalist abstract and symbolic structures, her practice combines mysticism, indigenous art, natural elements, minimalism, technological art, and electroacoustic sounds.
Philippe Boisnard
Oli Sorenson
By exhibiting his digital works in venues associated with the visual arts, Oli Sorenson questions the status of the artist as a creator of unique, one-off objects. He highlights the contradictions between notions of authenticity and current means of mass reproduction in an era of digital image overload. In particular, he seeks to destabilize the idea that art is created in a vacuum, favoring gestures of quotation and creative appropriation. When he copies, transforms, and combines existing images by recognized artists, his works provoke confrontations between new images and familiar forms in order to interact more closely with the collective memory of art lovers who frequent galleries.
Oli Sorenson's remix art was first recognized in London (UK), where he participated in several media art events at the Institute of Contemporary Art (2003-06), Tate Britain (2006), and the British Film Institute (2008-10). He built an international profile with performances at ZKM (Karlsruhe, 2002), ISEA (Helsinki, 2004), and the Mapping (Geneva, 2009) and Sonica (Ljubljana, 2012) festivals. Based in Montreal since 2010, Sorenson has shown his work at Power Plant (Toronto, 2014), FILE (Sao Paulo, 2015), Monitoring (Kassel, 2017), Art Mûr (Berlin, 2018), Elektra (Montreal, 2019), and TOPO (Montreal, 2020, 2016).
Yannick Guéguen
Alejandro Brianza
Eva Quintas
Natalie Doonan
Toxique Trottoir
Fernande Forest
Born in Bonaventure in the Gaspé Peninsula, Fernande Forest lives in Rimouski in the Lower St. Lawrence region, where she has been practicing visual arts for over 30 years. Her research focuses on living things, mainly the plants she encounters in her everyday environment. Since her early days in photography, she has used a scanner as a macro camera, which recently led her to scientific microscopy. A graphic designer by training, she completed a graduate course in artistic practice studies.
She has held numerous solo and group exhibitions in Canada, France, and Poland. She has participated in symposiums and in situ creative events such as the Rencontre photographique du Kamouraska. A recipient of grants from the CALQ and the CAC, she also creates works as part of the policy of integrating art into architecture.
Her photographic practice creates connections between our relationship with plants, science, and our humanity by revealing reality and magnifying it. In her representations, she seeks to bring out, in a tangible way, the vital force that we all share. The force that drives all living organisms to flourish and evolve through the combinations, risks, and renewals that encounters bring about.
Sam Meech
Rob Feulner
LopLop
Montreal-based animation software company
LopLop is a small 2D graphics software development company operating in the Montreal ecosystem of video games, animated films, television automation and digital public art. For 25 years, they have been making hyper-specialised software written in C++, OpenGL, GLSL and Metal.
Their team is made up of 3 people: Alain Bergeron, a seasoned graphics programmer with 40 years' experience, Aude Brochard, a dynamic 34-year-old manager, and a young 19-year-old genius discovering 2D and 3D programming.