Artists

Portrait de l'artiste Fernande Forest

Fernande Forest

Née à Bonaventure en Gaspésie, Fernande Forest vit à Rimouski dans le Bas-Saint-Laurent où elle exerce une pratique en arts visuels depuis plus de 30 ans. Sa recherche est axée sur le vivant, principalement sur les végétaux qu’elle côtoie dans son milieu de vie. Depuis ses débuts en photographie, elle utilise le numériseur comme caméra macro, ce qui l’a amenée récemment à la microscopie scientifique. Designer graphique de formation, elle a complété un cours de deuxième cycle en études de la pratique artistique.

Elle a réalisé de nombreuses expositions solos et collectives présentées au Canada, en France et en Pologne. Elle a participé à des symposiums et des événements de création in situ tel la Rencontre photographique du Kamouraska. Boursière du CALQ et du CAC, elle réalise aussi des œuvres dans le cadre de la politique d’intégration des arts à l’architecture.

Sa pratique en photographie crée des filiations entre notre rapport au végétal, au scientifique et à notre humanité en révélant le réel et en le magnifiant. Dans les représentations qu’elle fait, elle cherche à faire émerger, de façon tangible, la force vitale qui nous est commune. Celle qui pousse tous les organismes vivants à s’épanouir en évoluant grâce aux mélanges, aux risques et aux renouvellements que les rencontres provoquent.

Né en 1981 à Huddersfield, au Royaume-Uni, Sam Meech est un artiste numérique porté sur l’analogique, dont la pratique englobe l’installation interactive, la projection et le bidouillage machine. Il s’intéresse aux processus hybrides combinant le numérique et l’analogique dans sa création et en performance, par le biais d’œuvres ludiques qui jouent sur la texture, le motif, la récursivité et la translation. Il pratique l’art du pixel, il a tricoté à la machine des animations de chevaux en stop motion, généré de la poésie à partir de vieux titres vidéo et coulé des trains miniatures dans du béton pour créer des projections de mapping apocalyptiques. Dans sa pratique récente, il explore la rétroaction vidéo optique dans des installations numériques interactives – une approche décrite dans son mémoire de maîtrise en arts création intitulé « Video in the Abyss : In the context of the digital, is video feedback still useful as an approach to making art ». Deux œuvres qui en résultent, Chroma Culture et Portals, ont été diffusées largement au Royaume-Uni et sélectionnées pour le prix Lumen 2019 pour l’art et la technologie. Chroma Culture a également remporté le prix ALIFE Inspired Art au festival ALIFE 2020. Les deux œuvres ont été adaptées et déconstruites dans le cadre de cette exposition. Il aime collaborer avec le public pour développer des projets qui permettent aux gens de s’impliquer dans la technologie et les processus créatifs. Il a créé des œuvres pour Mutek, l’ONF, le Quartier des Spectacles et la Maison de la Culture Maisonneuve, ainsi que pour de nombreuses galeries, des musées et institutions publiques au Royaume-Uni. Maintenant établi à Montréal, il enseigne le cours Intermedia à l’Université Concordia.

Rob Feulner

Rob Feulner (b. 1987, Montreal, CA) is a video artist hailing from Montréal, Québec. Armed with a stack of VCRs, circuit-bent equipment, and a disregard for electrical shocks, Rob Feulner dives wrist-deep into open machinery, creating a landscape of video tracking errors and glitches used to confront modern political malaise. His work has appeared in the Indianapolis Museum of Art, has been broadcasted by The Cartoon Network, and performed alongside MacArthur Fellowship prize winner Anne Carson. His most recent piece, the 17-minute experimental short film Cable Box, premiered at the Festival ECRÃ (Brazil) in July 2021.

Montreal-based animation software company

LopLop is a small 2D graphics software development company operating in the Montreal ecosystem of video games, animated films, television automation and digital public art. For 25 years, they have been making hyper-specialised software written in C++, OpenGL, GLSL and Metal.

Their team is made up of 3 people: Alain Bergeron, a seasoned graphics programmer with 40 years' experience, Aude Brochard, a dynamic 34-year-old manager, and a young 19-year-old genius discovering 2D and 3D programming.

Marion Schneider

A non-binary digital artist, Marion Schneider (elle/iel) has a degree in Visual and Media Arts from UQAM (Montreal) and in Digital Design from the École nationale supérieure Olivier de Serres (Paris). Obsessed with the sea, words and machines, her artistic research focuses on the poetic and engaging potential of digital tools. His interdisciplinary practice focuses on sentimentality and how it is updated through technology.

Rooted in hacktivist ideology, his work is often autonomous, permeable and looped, incorporating the sharing and reuse of data. He is interested in themes relating to nature and virtuality, as well as gender, intimacy, distance and memory; his work explores the ways in which each of these subjects intersect.

Schneider has shown his work in a number of exhibitions in Montreal and Quebec City, including at ICRA-X, Place des Arts, Art Mûr, and the Galerie de l'UQAM. He received an honourable mention from UQAM for his bachelor's degree, the McAbbie Foundation bursary for excellence, and the Jean-Pitre and Claude Leclerc prize.

Léo Sanches

Léo Sanches a toujours fait preuve de curiosité. Enfant, une des choses qui le fascinait le plus était le petit appareil photo de sa mère. Il était des plus simple, mais il représentait pour lui la possibilité de voir le monde d’un autre œil, tel un objet magique. Des journées entières à jouer avec cet appareil ont imprégné son esprit et ouvert le chemin vers sa carrière.

Léo Sanches est arrivé à Montréal en 2012 à la recherche de nouvelles opportunités. Cette nouvelle vie lui a offert une plus grande liberté d’expérimenter avec des projets personnels. Cependant, son statut d’immigrant a suscité de nombreux questionnements. Il s’en est trouvé transformé, au même titre que sa pratique photographique, portant désormais un message plus personnel, explorant l’expérience et les blessures de l’immigration.

Yesica Duarte is an Argentine media artist, virtual reality developer and art researcher based between Buenos Aires and Montreal. Her work focuses on the relationship between the body and virtual reality, on how immersive media affect perception, self-awareness and learning. She explores the place that ubiquitous technologies give to the human being as user, through research into the immersive language of virtual reality and the integration of the interface on the human body.

Sandrine Deumier

Sandrine Deumier is a multi-disciplinary artist working in the fields of performance, poetry and video art, whose work explores post-futurist themes through the development of aesthetic forms linked to the digital imagination.

With her dual training in philosophy and the arts, she has built up a protean body of poetic work centred on the question of technological change and the performative place of poetry conceived through new technologies. Using the material of the word as an image and the image as a vector for the word, she develops work at the junction of the video medium and sound poetry, seeing them as sensitive devices for expressing a form of unconscious material of the self. The process of writing and the moving matter of the image function in an ebb and flow of underlying meanings that refer back to the vacillation of reality and its transfers of reality via unconscious thought structures. His work consists mainly of poetic texts, video-poems, multimedia installations and audiovisual poetic performances in collaboration with composers.

Natacha Clitandre completed a B.A. in visual arts at UQAM in 2000. In 2007, she completed a Master's degree in Theory and Practice of Contemporary Art and New Media at Université Paris 8 and École nationale supérieure des arts décoratifs (ENSAD). As part of her studies, she spent time at Brown University and RISD, in Providence, Rhode Island.

As part of her work process, she wanders the city to document the shifting poles of attraction, collecting data and narratives that help identify what influences our sense of belonging. Using ubiquitous technological devices, she creates mechanisms that highlight the relationship between the artist, the public and our shared spaces. By inviting us to take a different look, she seeks to create social links, break down the barriers between living environments and reveal the different layers of history that urban space and the contents of interest to a variety of communities harbor.

Her work has been presented in Europe (Nantes, Paris, Brussels) and North America (Montreal, Laval, Quebec City, Gaspésie, Pittsburgh, New York, Baltimore). Also a cultural worker*, she notably developed the Slow Tech posture of the feminist artist-run center Ada X, where she was-from 2017 to 2022-coordinator of programming and the HTMlles festival. She lives and works in Montréal/Tio'tia:ke.

Caroline Barber

The literature of Oulipo, the cut-up words of Dada and the exquisite corpses of Surrealism are Caroline Barber's favorite playgrounds. These literary devices place words at the heart of her creative practice. Words serve as vehicles of the imagination, graphic images and echoes in the material, just as they do in her work as an everyday empoetineuse.

She has been offering literary workshops in Montreal schools and libraries for over ten years, and participates in the Blue Metropolis Children's Festival and Fenêtres qui parlent. Her fifth children's album, Le vol, has just been published by Les 400 coups.

Photo credit :
Yves Harnois
 

Stéphanie Morissette

For each of her projects, Stéphanie Morissette creates a narrative environment. She tells or revisits a theme from different points of view. Her work focuses on human behavior throughout history, and on the conflicts linked to the use of technology in our daily lives and in the geopolitical sphere. The artist is also interested in the impact of technology on nature and the psychology of the various players who use it.

In terms of form, his installations are made up of paper, motors, drawings, photos, animations and videos. This hybrid approach seeks to transcend the mediums themselves. The introduction of volume and movement into his two-dimensional works lends his work a serial and sequential aspect that is akin to cinema and comics. His aesthetic - seemingly naïve at first glance, but tinged with dark humor - enables him to deal with troubling subjects.

In 2017, she received the CALQ Prize – Artwork of the Year – Estrie, for her exhibition L’inquiète forêt (Troubled Forest). She currently lives and works in Sherbrooke, Qc. Canada.

Her works, paper and videos, have been exhibited in galleries and festivals in England, Belgium, Canada, China, Germany, Spain, United States, Finland, Iceland, Poland, Syria, Taiwan and Turkey, in international events such as 22e Rencontres Traverse Video, Toulouse, France (2019); Les Rendez-Vous du Cinéma Québécois, Montreal (2018); the International Symposium of Electronic Arts (ISEA), Hong Kong (2016); Women Make Waves Film and Video Festival, Taiwan (2011); and the 10th International Biennial of Contemporary Art of Istanbul (2007). During the last 20 years, Stéphanie has been involved in many art organizations and festivals in the province of Québec.

Photo credit :
Patrick Simard
 

Paolo Almario

Paolo Almario is a digital artist of Colombian origin based in Chicoutimi since 2011. He began his career in 2014 with projects related to the impact Colombia's conflict had on his family. The repercussions of his artistic engagement led him to seek the protection of the Canadian Government, where he has had refugee status since 2015.

He trained at the Facultad de Arquitectura y Diseño of Universidad Los Andes (Bogota, Colombia). In 2014, he completed a Master of Arts at the Université du Québec à Chicoutimi (UQAC). His work has been supported on several occasions by the Conseil des arts et des lettres du Québec (CALQ) and the Canada Council for the Arts. In 2018, he was awarded the Prix du CALQ - Créateur de l'année in Saguenay-Lac-St-Jean. His work has been exhibited in Canada, Colombia, Italy, Belgium and France.

In his practice, Paolo Almario uses digital technologies to collect, analyze, codify, process and transform samples of reality into a plurality of artistic forms. Focusing on installation, software and electro-mechanical art, he explores the relationship between the individual and space, focusing on notions of identity, spatio-temporality and socio-politics.

Leila Zelli

Born in Tehran (Iran), Leila Zelli lives and works in Montreal. With a master's degree (2020) and a bachelor's degree (2016) in visual and media arts from UQAM, she is interested in our relationship with ideas of "others" and "elsewhere", and more specifically within the geopolitical space often referred to by the debatable term "Middle East". His work has been shown at Galerie Pierre-François Ouellette (2021), Galerie Bradley Ertaskiran (2020), Conseil des arts de Montréal (2019-2020), Galerie de l'UQAM (2020,2019, 2015) and Foire en art actuel de Québec (2019), among others. Her work is now part of the collections of the Montreal Museum of Fine Arts, the Musée national des beaux-arts du Québec, the Musée d'art contemporain de Baie-Saint-Paul and the Caisse de dépôt et placement du Québec. She is the 2021 recipient of the Claudine and Stephen Bronfman Fellowship in Contemporary Art.

Bleu diode is the multimedia artist duo formed by Isabelle Gagné and Sven in the continuity of Mouvement Art Mobile (MAM). Bleu diode conceives devices that integrate the art of remix as an element of disruptive intrusion, where the human factor acts as an unforeseen algorithm in an increasingly automated environment.

Jean-Yves Fréchette

Jean-Yves Fréchette lives in Quebec City and joined the performance art scene in the early '80s. A member of the Inter/Le Lieu collective, he has participated in major artistic projects including Territoires nomades. Founder of the Centrale textuelle de Saint-Ubald, he has produced Physitexte (publishing performance), Agrotexte (textual Land Art), Le lieu-dit le lieu (technical writing textual maneuver) and Le party textuel (collective writing maneuver-network). He co-founded the Institut de twittérature comparée de Québec-Bordeaux and designed educational software, including LogiTexte, Scriptor and Twittexte.