Plongeons de l'artiste Sven, exposé en 2020 dans al vitrine de TOPO - Centre de création numérique et en extérieur dans le quartier du Mile End à Montréal

Plongeons | Sven

Vitrine exhibition

September 9 – October 10, 2020
Tuesday to Friday, 11 a.m. to 5:30 p.m. and Saturday, 12 p.m. to 5 p.m.

Outdoor display

Near the Pôle de Gaspé, on Saint-Viateur and Saint-Laurent streets.

Opening

Wednesday, September 9, 5:30 p.m.

The opening reception will take place in front of the TOPO storefront at 5445 Gaspé. This will be followed by a walk past the outdoor posters, ending with a picnic at Champs des possibles. Bring your own utensils, food, and drinks.

The public is asked to wear masks when entering Gaspé.

Frontière

This work was part of the thematic programming Frontière.
Learn more

Plongeons | Sven

To kick off the 2020-2021 season and, at the same time, the second cycle of our Frontière programmation, “Remix and Networks: Challenging Boundaries,” TOPO welcomes September 9 to October 10, 2020 the immersive and interactive installation Plongeons, by multimedia artist Sven. Based on photographs of historical events, the project becomes an experience thanks to the augmented reality interface developed by the artist in collaboration with creative developer Paul Gascou-Vaillancourt.

In flagrant denial of context, the artist revisits photographs of world heritage sites in the form of minimalist compositions, presenting a falsified interpretation of them using an augmented reality application. At first glance, isolated figures seem to be voluntarily plunging into an environment that is neither particularly reassuring nor specifically hostile, just completely empty. United, pure, and unaltered, the monochrome backgrounds evoke the blue and green screens used for special effects in film. Added to this palette is red, the third primary component of additive synthesis.

Using a dedicated app available via the App Store, visitors are invited to revisit the images using a smartphone or tablet. Acting as scanners and revealing other images—virtual ones this time—that are superimposed on the printed photos, the mobile devices add a manipulated dimension to the original composition.

The art of falsification is now within everyone's reach thanks to image processing software and countless photo editing applications. Although the dissemination of manipulated, truncated, or falsified images is not a new concern, it is no longer the preserve of experts alone. By deliberately plunging a photograph into a kind of zero degree of representation and adding a remix of parasitic enriched content, the artist alters the collective memory to a tipping point between documentary truth and fictional manipulation.

Logo de l'application pour tablettes Plongeons de Sven à l'occasion de son exposition en vitrine à TOPO - Centre de création numérique

Plongeons
Available for free download on the App Store

 

Photo credit :
Luc Girouard
 

Stefan Buridans, aka Sven, is a multimedia artist who has been living and working in Montreal since 2007. A graduate in cinematography (ESEC, Paris), he is particularly interested in the visual imprint left on our collective memory. His research in digital art is the fruit of professional experience in audiovisual media, and invites the viewer to traverse the indefinite space between perception and interpretation of an image. Co-founder and active member of Mouvement Art Mobile (MAM), Sven initiates events in public and digital spaces. He also works with institutions and universities to promote and recognize the contemporary notion of mobility in art. His first solo work, Plongeons, a device incorporating augmented reality, is currently touring Quebec's art centers and maisons de la culture.

Paul Gascou-Vaillancourt

Creative programmer Paul Gascou-Vaillancourt specializes in software development and web programming. He is responsible for programming the Plongeons app. He was a member of TOPO (2012-2016) and has collaborated on several digital art projects, including Stratotype Digital-ien, Pröspect, and Hektor by Isabelle Gagné, and LabàLab for the Conseil québécois des arts médiatiques (CQAM).