TOPO took part in the destruction of one million digital works between Monday 22 August 2022 at 5pm and Saturday 3 September at 11am. The destruction of the works, programmed by LopLop at a rate of one per second, was visible continuously, day and night, in TOPO's exhibition window on the ground floor of 5445 de Gaspé. This audacious proposal is a merciless metaphor for the programmed obsolescence of our digital tools.
The public was invited to attend this ground-breaking inauguration of destruction on Monday 22 August 2022 at 5pm in front of the showcase. A convivial get-together followed at TOPO, in its 6th-floor studio, where an interactive projection featuring animated creatures learning to swim was also presented, like the batrachians of the future that have disappeared from our lakes and rivers.
LopLop's founder and programmer, Alain Bergeron, has many years' experience in digital creation behind his editorial thinking behind this act of destruction.
‘As an artist-programmer and in the name of an incorporated company that generates the artistic work, in the face of this delirium of enthusiasm and technological decadence, it seems liberating to us to create countless digital works and to programme each of them to become obsolete. In this way, over 12 consecutive days, we will create a million works that we will destroy one second later, thus marking the end of posterity in art, making way for the discovery of the infinite present.‘
This intervention runs in parallel with the reception in LopLop residence to TOPO , from 15 August to 3 September 2022.
LopLop
Montreal-based animation software company
LopLop is a small 2D graphics software development company operating in the Montreal ecosystem of video games, animated films, television automation and digital public art. For 25 years, they have been making hyper-specialised software written in C++, OpenGL, GLSL and Metal.
Their team is made up of 3 people: Alain Bergeron, a seasoned graphics programmer with 40 years' experience, Aude Brochard, a dynamic 34-year-old manager, and a young 19-year-old genius discovering 2D and 3D programming.