Develop your project with professional support
This multiplatform production training and coaching program was in its seventh year. This bootcamp aims to support the development of creative projects by offering a context for exchange and learning with a variety of specialists in the field of digital project design, realization and production. The bootcamp includes four Saturdays of professional meetings and three hours of mentoring with one or other of the guest speakers.
For the second year running, TOPO has announced its multiplatform bootcamp in virtual mode with a dozen artists and specialists in digital creation to assist in the development of digital projects. Only on the last meeting, the day of the project presentation, were participants able to meet, for the most part, in real life, at TOPO.
See the detailed program. (French only)
Speakers
Under the direction of Diego Briceño (Makila coop) and Michel Lefebvre (TOPO), will once again welcome Stéphanie Lagueux from Ada X (January 29) and Yannick Guéguen (February 5), who have a long track record in interactive project creation and support, scriptwriting, programming and digital cultural mediation.
New bootcamp guests include Isabella Salas (January 29), a seasoned multidisciplinary artist and director, producer at the centre PHI, before his departure for Mexico City, from January 31 to February 16, to take part in the first Biennial Meeting on Artificial Intelligence for Sustainable Development.
The program also includes the participation of Marc Roberge (February 5), interactive designer-screenwriter for over 20 years, former trainer in the Digital Media Program at the INIS. For more than 7 years, Marc has been creative director specializing in children's interactive production at studio Tobo.
Following on from the forum Mutations – le livre à l’ère numérique, organized by TOPO in 2021, the bootcamp will host Jimmy Gagné, from studio C1C4, which produces and distributes digital books in all their forms, as well as Antoine Tanguay (February 12), founding director of Éditions Alto, who set up the experimental laboratory ALEA, a digital edition, and a behind-the-scenes look at Clairvoyantes, a literary oracle featuring 15 female authors, presented in the form of a card game but also deployed as a digital experience with the complicity of the studio Deux Huit Huit. The bootcamp will also feature discussions on augmented reality with Isabelle Gagné (MissPixels) (February 5), co-founder of Mouvement art mobile and graphic designer, who has worked on a number of innovative publishing and public art projects in recent years.
And since it's all well and good to produce and create, we'll end the Saturday of February 12 with a discussion on discoverability, because it's just as important to plan distribution strategies that respond to algorithms for both works and artists. Frédérique Dubé, digital development manager and wikimedian in residence at Rhizome (Quebec), will discuss the organization's initiatives to make Quebec writers and their works discoverable through Wikimedia platforms.
On Saturday, March 5, 2022, to close the program of three preliminary Saturdays of meetings, the bootcamp artists will present their improved project, the result of reflection from the workshops and mentoring, to an expanded panel of bootcamp specialists, including Olivia Mcgilchrist, a multidisciplinary doctoral artist who has explored virtual reality extensively, notably with a work presented at TOPO in 2018.
At the end of the presentations, the bootcamp will include a presentation by the artist Johann Baron Lanteignewho will present an overview of his work and research into NFTs, the new, uncertain Holy Grail of art buying.