Formation scénographie interactive avec Line Nault Alex Burton, à TOPO - Centre de création numérique 2019
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Interactive Scenography

Practical information

Dates

Saturday November 16 and Sunday November 17, 2019

Place

5445 Avenue de Gaspé, space 608

Length

14 h

Price

75 $

Level

Intermediate

Places available

8

Registration

This workshop has been completed.
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Interactive Scenography

Integration of digital video and interactive devices in a scenographic context

A weekend workshop with multidisciplinary artist Line Nault and digital designer Alex Burton of Studio Artificiel

TOPO offers this theoretical and practical workshop aimed at the transfer of experience and experimentation with various tools for interaction and spatialization of space in a performative context or for the performing arts. The two highly experienced artists, one a choreographer and multidisciplinary artist (somatic, media and digital) and the other a specialist in digital lutherie, are initiating a new process and proposing to experiment with the tools they have created and an open source code library to help advance the project.

Registration mandatory (group limited to 10 people)

 

Program

Saturday, November 16, 2019

10 a.m. - 12:30 p.m.: Artistic practice: an overview of projects and examples.

1:30 pm - 5:00 pm: Introduction to the use of various cameras, projection and common problems: position/lenses, conflict management between capture tools and stage lighting, between lighting and projection, integration of sources (HDMI, SDI, NDI, RPT) and distribution in a dynamic, fragmented way.

Dimanche 17 novembre 2019 – apprentissage technique

Discussion: basic C++, computer architecture (VRAM/RAM/PCI), how openframeworks works

10 a.m. - 12:30 p.m.: creative sceno-video integration with a minimalist device.

1:30 pm - 5:00 pm: workshop with participants on the possibilities of our open source C++ library, openframeworks, for delay, video sampling and temporal effects (slitscan, etc.).

Learning objectives

Interactivity, real time, definition of space, use of cameras and sensors, projections, sound, non-linear scripting, scenic schematization, programming tools (patches, simulators, etc.), video scenography, technical control, etc.

 

In Pictures